The making of Paysage 17.219

I’m working on a new piece for Cheongju Craft Biennale, opening on September 13th in South Korea. I’ll try to document the project and share insight on this page, updated daily.

1- Experiencing Nature

Nature brings some balance to my life, and frequent hikes help me find an equilibrium and cope with the time spent facing computer screens in dark places.
After landing in Seoul, I headed South East and found my way to Sobaeksan National Park, to spent a day climbing up Birobong, a 1439m peak.


Alone on stone steps
Body aches and out of breath
Vanish at summit


Blue gradient to white
Ripped paper scattered away
Trace the horizon


Joanie Lemercier nature light timelapse clouds GIFJoanie Lemercier nature light timelapse clouds GIF
Joanie Lemercier timelapse clouds mountains joanie lemercier GIFJoanie Lemercier nature light timelapse clouds GIF


2- Grids as mountains.

In order to better understand these landscapes, I recreate elevations with software.
The principle is very simple:
Create a flat grid, elevate the points on the Y axis.
Increase the resolution of the grid for higher level of details.
Load a texture, use the brightness of each pixel to move each point.

Here’s a Cinema4D source file (R16+) that reveals the process.

Joanie Lemercier 3d render mountain noise GIFJoanie Lemercier mountain noise map tron GIF

I worked with noises for a couple of years, always fascinated by generative textures, and how a few lines of code would create such intricate and interesting forms (see the landforms prints).
More recently, I used 2 softwares dedicated to the generation of realistic heightmaps: World machine and World creator, I recommend experimenting with both.


World machine heightmap (left) and its elevation.





Landform (details)
Turbulence noise, multiplied with perlin, black level +5%





In these attempts at capturing my experience of nature, I made hundreds of drawings depicting reliefs. I’m not very agile nor precise with my hands, so I use a plotter, a small robot holding a pen and who can trace lines on paper, 24/7, without showing signs of exhaustion. It’s an extension of my arm, it executes my ideas while I’m preparing the next ones.

Next updates:

3- Bierstadt and the Hudson River School style.
4- Softwares, plugins, GPUs, brushes of the modern painter.
5- Panorama, a popular spectacle in the mid-19th century.
6- Paper, Glue, Ladder. that’s about it.
7- Projection mapping. pixels calibration and maintenance delights.
8- Cheongju Craft Biennale, South Korea.




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